Day 154 — The Nuts and Bolts of Course Creation at Invincible
How We Build New Content
I came across this article from Duolingo that shares their development process for content design. Here are a few nuggets I found really interesting:
- Duolingo relies on content volunteers to beta test content development and provide feedback.
- Duolingo starts with learning objectives and a detailed content design before building modules.
- Duolingo relies on this to outline specific levels and learning outcomes.
- From the looks of it, their content build is much more plug and play than I expected it to be. This could be a good future-state target to shoot for…an admin dashboard that makes it really easy to build new content.
Our approach is obviously not as robust as Duolingo’s (yet!) but I do think it’s getting better and better with each iteration. Similar to Duolingo, we also rely on learning objectives to build content and are attempting to map to established skill-building levels so that we can take user’s through their own learning journeys.
Here’s a peak into how we design and build new content at Invincible.
Our Approach to Content Development
Step 1 — The Outline
Everything starts with an outline mapped to learning objectives. For this module, I’m developing a Glucose Monitoring module.
Here’s the outline I created — this lays the foundation for the rest of the content.
Step 2 — Design
Then comes content design. This is a combination of copy and illustrations. I try to stay at the outline level as long as possible — writing out the words and ideas I have — before moving onto actual design work.
Our in-app content delivery is divided into 4 distinct delivery methods:
This section is a mix of video and static content that teaches content to users. I started with the “script” of what to build and a rough idea of the assets to create.
Today I wrote this:
And turned it into this:
2 — Play
Next came the interactive content. I first identified each of the questions that drove home the learning objectives.
I turned this:
3 — Conclusions:
Finally, conclusions are screens that reinforce the content we’ve shown to users.
I turned this:
4 — Missions
Finally, one new feature I want to test is the concept of “Missions”. The goal is to get the user out of learning mode and toward “doing” mode. Missions could be a nice way to bridge the gap.
Here’s an example from today’s work:
Hopefully you enjoyed a sneak-peak into our content development process! We’re constantly changing and getting better, so if you have any feedback or ideas reach out and let me know!